Each dragon is born with four basic combat attributes: Attack, Defense, Health and Speed, which are calculated based on the dragon's genetics and level.
This attribute is relevant to the level and star of a dragon. It determines the attack and damage output of a dragon
This is relevant to the level and star of a dragon. It is also influenced by passive skill and buff. It determines the defense value of a dragon when it takes damage
This attribute is relevant to the level and star of a dragon. It determines the total Health of a dragon
It refers to the casting speed. It is more important in the early game, which decides how quickly a dragon can cast skills. A dragon who can cast a skill quicker than its opponent will definitely gain a decisive head start
In addition to increasing the damage dealt by active skill, it also increases the damage of status ailments.
Increase the success rate of a critical hit.
Prevent critical hit.
Critical hits deal additional damage.
Critical Damage Increase
Increase damage dealt from critical hits.
(Opponent's Block value - Our Precision Rate) = Actual Critical Rate
The percentage value of the opponent's Armor penetrated (chance to occur).
Damage Reduction Rate
The percentage value of reduction of all incoming damage.
Control Immune Rate
The percentage value of reduction of the chance to be controlled.
Holy Damage Rate
The percentage value of the additional non-element damage dealt.